RED FLAG cover art
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Released

RED FLAG

RED FLAG is out now on PC, released on July 13, 2026.

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Release dateJuly 13, 2026
PlatformsPC
GenreCasual, Indie, RPG, Simulation, Strategy
DeveloperRed Flag Team
PublisherRed Flag Team
Official siteVisit ↗
LanguagesEnglish, French, German, Spanish, Russian, Simplified Chinese, Polish, Portuguese, Turkish, Czech, Japanese

About RED FLAG

RED FLAG strips social deduction down to its core: a bunker running out of air and food, a table of strangers with secrets, and one brutal question per round—who leaves? Releasing on PC on July 13, 2026, it is built entirely around the tension between what you claim to be and what others can force you to prove, with the shelter's failing systems reshaping the stakes every few rounds.

The mechanical spine is simple but sharp. Between six and twelve players sit down with hidden traits tied to their pre-catastrophe profession—engineer, doctor, mechanic, accountant, whatever the scenario demands. Each round, one or more players must reveal part of their character and argue why they deserve to stay. The group votes. Someone is ejected. The process repeats until half the original group remains, then the simulation evaluates whether the survivors can actually survive based on their combined professions, revealed skills, hidden traits, and the shelter's degradation state.

What separates this from a standard social deduction game is the simulation layer. You are not simply trying to fool the group into voting someone else out; the game is also checking whether your final group has the skills to keep systems online. An engineer who lies about her competence might survive the votes, but if the shelter's reactor is failing and no one left can repair it, she loses anyway. Winning means reading the room, managing your revealed information, and staying mindful of what the group will actually need to survive. This creates a genuine friction between short-term social play—manipulating people—and long-term survival logic.

The life-support failure mechanic is the real gamble. As rounds progress, the shelter's systems degrade, and events reshape priorities. An earlier-round elimination might have dumped an expert in hydroponic systems, only for crop failure to become critical later. The game is betting that this moving target keeps the social negotiation tense and unpredictable for a full session. Whether that bet pays off—whether a 45-to-90-minute argument about who deserves to live stays engaging round after round rather than collapsing into repetition or exhaustion—will determine if RED FLAG holds a group's attention or feels like a slog by the midpoint.

The skip vote system adds a pressure valve: if a majority votes to defer elimination, two players must leave next round instead of one. This mechanic is meant to punish indecision or create a harder final crunch, but it also raises a design risk. A group could theoretically skip multiple times, stretching the game longer than intended, or a single bad skip could cascade into chaos that derails the experience. The outcome is not settled in advance; it hinges on whether the players and the system interact as intended or whether the social dynamics overwhelm the survival logic.

This is fundamentally a game for groups who enjoy verbal sparring and bluffing over individual skill expression. Solo players will get nothing from it. Anyone uncomfortable with deception, pressure tactics, or the social friction of being voted out should avoid it. It will appeal most to parties already accustomed to social deduction games like Mafia or Among Us, but who want a higher-stakes argument backed by a simulation, and who tolerate a longer, messier negotiation than a quick social elimination round.

Wishlist RED FLAG if you want a procedural social game that keeps the core appeal—reading people and lying under pressure—while layering in a survival system that can subvert the social outcome. Skip it if you prefer quick rounds, individual agency, or games where the stated goal and the actual win condition always align. For everyone else, this is worth watching for early player feedback after launch to see if the shelter-failure system sustains tension or becomes background noise.

Themes

Ludum Dare 49

Features

Multi-playerPvPOnline PvPSteam AchievementsCamera ComfortCustom Volume ControlsPlayable without Timed InputStereo SoundSurround SoundFamily Sharing

System requirements

Minimum

OS
Windows 10/11
Processor
Intel Core i3-9300
Memory
8 GB RAM
Graphics
Nvidia GTX 960 4GB
DirectX
Version 11
Network
Broadband Internet connection
Storage
3 GB available space

Recommended

OS
Windows 10/11
Processor
Intel Core i5-10400
Memory
16 GB RAM
Graphics
Nvidia GTX 1070 8GB
DirectX
Version 12
Network
Broadband Internet connection
Storage
3 GB available space

Frequently asked questions

When did RED FLAG come out?

RED FLAG released on July 13, 2026 for PC.

Is RED FLAG out yet?

Yes. RED FLAG is available now, having released on July 13, 2026.

What platforms is RED FLAG on?

RED FLAG is available on PC.

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