Yet Another Incremental Game (but this time about coding) cover art
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Released

Yet Another Incremental Game (but this time about coding)

Yet Another Incremental Game (but this time about coding) is out now on PC, released on July 14, 2026.

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Release dateJuly 14, 2026
PlatformsPC
GenreCasual, Indie, Simulation
DeveloperRaclette Games
PublisherRaclette Games
Achievements100
LanguagesEnglish, French

About Yet Another Incremental Game (but this time about coding)

Yet Another Incremental Game (But This Time About Coding) launches July 14, 2026 on PC, and its premise is deliberately blunt: you hammer keys to spawn code, then gradually automate yourself out of a job. The core loop mirrors its own joke—what begins as raw keyboard input transforms into a self-running machine of AI agents, each specialised to handle files, bugs, or training the others, until your role becomes watching numbers climb while bots do the work. It is incremental design with a satirical edge about programming labour itself.

The central mechanic ties all of this together. Every keystroke generates code that must be shipped across projects spanning eleven programming languages, each containing up to two hundred files and deliberately left buggy. Rather than asking you to debug or code correctly, the game treats production as a grinding numbers game—launch a project, point your AI assistant at it, and watch files move down a conveyor belt toward completion. This is incremental design honest about what it is: not a simulation of actual programming, but a parody of how coding work actually feels from the inside, repetitive and eventually automated away.

Automation and the production line

Where the design gets interesting is in how it structures that automation. Six specialist agents run the operation—one generates files, one hunts bugs, one trains the others—and you can overclock them for double speed if your in-game currency (bits) allows it. But the real depth sits in the production grid, where you place and chain components like power supplies, crawlers, RAM, and databases into linked production lines. Each feeds the next, and the whole system keeps humming whether you are playing or not. This is where idle mechanics meet light strategy: the grid is small enough that there is no overwhelming complexity, but large enough that optimization, routing, and power management create a second layer beyond simply clicking.

Progression and the reset catch

A skill tree with dozens of nodes lets you spend points into typing speed, agent efficiency, or special file generation—some nodes even have no cap, so late-game progression could theoretically continue indefinitely. That curve-bending appeals to incremental fans hunting for long-term progression, but the prestige mechanic is the catch: it wipes everything and resets you. This is the standard incremental trade-off, but it is where the game will determine whether the loop stays engaging across multiple runs or becomes routine. If prestige rewards feel generous and unlock meaningful new upgrades or shortcuts, it works; if the reset feels punishing or the new run too similar to the last, the appeal evaporates.

The open question is whether a parody about automation can sustain play for more than a few hours once the joke lands. The design is sound, the layers (clicking, agents, grid, tree, prestige) are there, but incremental games live or die on whether progression feels rewarding enough to justify the time spent watching numbers grow. This one is worth a wishlist if you loved Cookie Clicker or similar titles and want a themed take with actual mechanical depth beyond the clicking, but wait for early reviews to confirm the reset loop does not turn the experience into busywork.

Features

Single-playerSteam AchievementsPlayable without Timed InputSave AnytimeSteam CloudFamily Sharing

System requirements

Minimum

OS
Windows 3.1
Processor
It's better to have one yeah.
Graphics
Nvidia 7090 TI super max
Sound Card
Sound ? I know you will disable it if I put some.
VR Support
Have you tried this game in VR ?

Recommended

OS
MS-DOS
Processor
Better Ghz goes brrrr
Graphics
Nvidia 7090 TI super max
Sound Card
So I wont, for now, but next game will
VR Support
You should definitly try this in VR.

Frequently asked questions

When did Yet Another Incremental Game (but this time about coding) come out?

Yet Another Incremental Game (but this time about coding) released on July 14, 2026 for PC.

Is Yet Another Incremental Game (but this time about coding) out yet?

Yes. Yet Another Incremental Game (but this time about coding) is available now, having released on July 14, 2026.

What platforms is Yet Another Incremental Game (but this time about coding) on?

Yet Another Incremental Game (but this time about coding) is available on PC.

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