




F.E.A.S.T
F.E.A.S.T is out now on PC, released on July 13, 2026.
About F.E.A.S.T
F.E.A.S.T merges factory automation with cooking simulation around a single high-concept premise: you run a food production operation for an organization that keeps the world from ending by feeding divine beings with infinite appetites. The game's core loop chains three distinct systems—farming and animal husbandry, industrial food processing pipelines, and recipe execution—into one production chain. You cultivate crops, raise livestock, feed both through automated factory lines, and cook the output into gourmet dishes tailored to each god's specific demands. Success means keeping the gods satiated enough to withhold their destructive hunger; failure invites divine judgment.
The architecture of F.E.A.S.T hinges on whether automation depth can sustain engagement across a ninety-minute campaign or longer. Factory automation games typically succeed by rewarding incremental optimization—players spend hours refining bottlenecks, balancing production rates, and designing elegant systems. Here, the hook is that your factory feeds not arbitrary quotas but characters with narrative weight and escalating demands. This could make routine optimization feel purposeful rather than busywork, or it could flatten both the cooking and automation under pressure to meet fixed targets. The specificity matters: you are not just producing widgets, you are preparing dishes for gods, which suggests recipe variety and cuisine diversity will shape the moment-to-moment experience more than pure throughput.
Release date and scope
F.E.A.S.T launches on July 13, 2026 for PC as a debut from Before40, a four-person independent studio. Given the team size and the focus on culinary detail alongside automation systems, expect a focused rather than sprawling experience. The game prioritizes depth in cooking variety and factory design over map scale or open-ended sandbox freedom.
The binding question is whether the studio can keep routine tense for the duration. Automation games live or die on pacing: either progression unlocks new tools and constraints often enough to feel fresh, or players hit a plateau where they are simply waiting for factories to finish. F.E.A.S.T sidesteps this partly through its cooking emphasis—the need to adapt recipes to different gods and cuisines could force replanning more often than a single-product factory game—but that depends entirely on execution. A small team means either razor-sharp focus or stretched ambition; the reference gives no hint which.
Pick this up if you have enjoyed games that blend systems into narrative purpose, such as Overcooked or Dinkum, or if you are drawn to the genre-defining loops of Factorio but want the production chain wrapped around something with character and stakes. Skip it if you need deep customization, huge rosters of recipes, or multiplayer cooperation. This is a solo, story-driven automation game built for players who hunger for games about hunger.
Features
System requirements
Minimum
- OS
- Windows 10 64-bit
- Processor
- Quad-core Intel Core i5-8400 / AMD Ryzen 5 2600 or equivalent
- Memory
- 4 GB RAM
- Graphics
- NVIDIA GeForce GTX 1060 (6GB VRAM) / AMD Radeon RX 580 (8GB VRAM)
- DirectX
- Version 12
- Storage
- 3 GB available space
Recommended
- OS
- Windows 10 64-bit (Version 20H2 or newer) / Windows 11 64-bit
- Processor
- Hexa-core Intel Core i7-10700K / AMD Ryzen 7 3700X or equivalent
- Memory
- 8 GB RAM
- Graphics
- NVIDIA GeForce RTX 2070 (8GB VRAM) / AMD Radeon RX 5700 XT (8GB VRAM)
- DirectX
- Version 12
- Storage
- 3 GB available space
Frequently asked questions
When did F.E.A.S.T come out?
F.E.A.S.T released on July 13, 2026 for PC.
Is F.E.A.S.T out yet?
Yes. F.E.A.S.T is available now, having released on July 13, 2026.
What platforms is F.E.A.S.T on?
F.E.A.S.T is available on PC.






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